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Boneyard Showdown (Unity / 2017)

Boneyard Showdown is a competitive offline multiplayer action game originally made for the Weekly Game Jam #8 with the reborn theme. Two necromancers battle against each other summoning minions to destroy the opponent's castle, in a top-down game.

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The game can be downloaded at: https://bakedbears.itch.io/boneyardshowdown

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What I did:

- Designed the main characters;

- Designed 2 enemies that the players can battle in the area;

- Designed the effects of the characters and the abilities;

- Developed the art and animation for the main characters, 2 enemies and the special effects;

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I worked with Adriano Gonçalves, programmer of the project, Camila Queiroz, artist, and João Gabriel Guimarães, artist and game designer.

Gameplay Preview

The game

Boneyard Showdown is a battle between two necromancers that want to dominate the area their castles are in. Each player controls a different Necromancer to collect bones on the field around the area and build a skeleton army to destroy the opponent's castle.

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The area between the castles is filled with creatures that can be killed to collect bones. Different kind of enemies drop different amounts of bones for the player to collect.

Boneyard1.png

If a player is killed in the field, they become a ghost and drop half of their bones on the ground. Players can revive themselves by floating into the blood pool inside their respective castle.

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The bones dropped by the player will remain on the field until they are collected back or stolen by their opponent player.

Boneyard2.png

Inside their castles, players can spend their bones into 3 different types of skeleton minions, utilizing the magic circle in front of their banners.

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Summoning a skeleton minion will consume the necessary amount of bones and spawn the creature on the top part of the castle.

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Summoned minions will leave the castle and walk towards their enemy's base, fighting against enemy units on their way. They will start destroying the opponent's castle if no enemy is defending it.

Boneyard3.png

Camera is split between the two players as they move around the field to collect their resources.

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When the players get close to each other, the cameras merge into a single camera, so players will not be confused by duplicate versions of themselves in the screen. The camera will split up when the players distance themselves enough from each other.

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The winner of the match will be the one to destroy their opponent's castle first, using the summoned minions.

Boneyard4.png
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